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Aimbot · Started Aug 16, 2026

FOV feels way too wide — what are sane defaults?

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SCUM sniper scope view with range, wind, and zeroing HUD while aiming down sights
Dial in FOV, smoothing, bone selection and visible check before you load in SCUM.

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ironSight_OP

First session with player aimbot and everything felt like a magnet. FOV was on whatever the menu defaulted to and I was getting snaps through doorframes I was not even looking at.

What do people actually run for FOV, smooth, and bone selection on SCUM rifles? Visible check on or off for outdoor PvP?

bunker_mike

I keep FOV around 8–12 for rifles, smooth in the 6–10 range depending on ping. Head bone looks obvious fast — body or upper chest reads more natural at medium range.

Visible check ON unless you are testing in an empty server. It stops locks on players behind concrete and metal walls, which is most of the stupid deaths.

Forum staffStaff

Sane starting point for player aimbot: visible check enabled, FOV 10, smooth 8, max distance capped to your engagement range, hold-to-aim keybind instead of toggle.

Puppet aimbot can run slightly wider FOV because puppets move predictably — still keep smooth above 5. Document your values in a config profile so you are not retuning every launch.

deltaNine

Distance cap is underrated. I set max distance to 120m for bolt actions and 80m for SMGs. Stops the aimbot from caring about someone on a hill 300m away.

If FOV still feels wide after lowering it, check you are not stacking misc no-recoil with aggressive smooth — the combo looks robotic even when FOV is small.

quietScope

Separate profile for CQC bunkers: FOV 6, smooth 10, visible check on, keybind on side mouse button. Slower but fewer snap deaths when peeking angles.

ironSight_

Dropped FOV to 10, smooth 8, visible on — night and day difference. Saving as "rifle-main" profile. Appreciate the starting numbers.

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